The UX@School Online Tracking System was the highlight of the recent dissemination event held in Kaunas, Lithuania, on December 3, 2024. Organized by Raseiniai Šaltinis Progymnasium in collaboration with Kaunas University of Technology, the event brought together 43 educators, technology enthusiasts, and pedagogues to explore the cutting edge of educational innovation.
Unveiling the UX@School Online Tracking System
The seminar presented the UX@School Online Tracking System, an innovative platform designed to monitor and improve students’ digital learning experiences. This system enables educators to gather real-time feedback, tailor educational materials, and enhance user engagement effectively. The attendees were particularly impressed by how the tool integrates seamlessly with the project’s other deliverables, such as the UX@School Handbook and the UX@School MOOC.

As Kristina Vileišienė, one of the keynote speakers, explained, “This tool empowers educators to create truly student-centered digital learning environments, ensuring that educational materials are both effective and engaging.”
Highlights of the Event
Expert-Led Discussions:
- Julijus Jakutavičius introduced the theoretical foundations of UX and UI design.
- Kristina Vileišienė expanded on how UX principles can transform traditional learning into interactive experiences.
Hands-On Demonstrations:
- Attendees explored how virtual and augmented reality tools can elevate educational practices.
- Practical applications of artificial intelligence in fostering creativity and critical thinking were showcased.
Collaborative Opportunities:
- The event facilitated networking among educators from 25 institutions across Lithuania.
- Discussions spurred collaborative ideas, particularly on adopting innovative tools like the UX@School Online Tracking System in diverse educational contexts.
Positive Feedback
The event received overwhelmingly positive feedback from participants. Evaluations highlighted the relevance of the topics, the balance between theoretical insights and practical applications, and the professional organization of the event. According to one attendee, “The UX@School Online Tracking System is a game-changer for improving digital education.”

Conclusion
This multiplier event successfully showcased the transformative potential of UX design in education. It not only disseminated the results of the UX@School project but also inspired educators to embrace digital innovations to create more engaging learning experiences.
To learn more about the UX@School project, visit our website or and join the Community of Practice. Stay connected for future updates and events that continue to push the boundaries of educational innovation.